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Monday, March 19, 2012

Using The Factions Plugin In Game Pt. 1

Joining a faction:
Factions is a plugin to help immerse players in the multiplayer experience. In short the faction system lets you create join and manage a faction, through the use of text based commands. To start off you might want to join a faction you would type in "/f list" to see a list of all factions and the amount of members each faction has. Once you find one you like you should ask a member of respective the faction you would like to join if you can, to check who is in the faction you can enter "/f who [Name of player of faction]". If they say yes you will get an invitation, to accept an invitation type "/f join [faction name]", you are now in a faction congratulations.

Getting to Your Base and Power:
Now you might be wondering where your new base is, its very simple type "/f home" you might have a few second wait till the server allows you to teleport, whenever you teleport you will appear at that exact spot unless a faction moderator or admin changes it. Before you go venturing off you should know about power, power is something every player has. It is simply the amount of land your faction can own, to view it enter "/f power [Player name]". For instance every player has a max power of 10 and a minimum of 0 (10,10), when you die you power goes down lets say the server has it so you lose 4 power upon death, so when you die once your power will be (6,10) and a second time (2,10). Don't fret power regenerates and if your faction has no enemy's you shouldn't worry.

Creating a Faction:
Lets say that faction you were in wasn't the best, so you "/f leave" what now. If you like the server make your own faction, enter "/f create [faction name]" congratulations you are a new faction leader, you can change your faction description with "/f desc [faction description]". I advise against this but to let people join your faction without an invitation type "/f open", and "/f close" to make it so only people you "/f invite [Player name]" can join. If someone has an outstanding invitation that you wish to remove type"/f deinvite [Player name]".

Claiming Land:
Now you need to find a suitable place for your faction to live and grow preferably away from other factions, to see what land is claimed by who type"/f map" which displays a ASCII art representation of the surrounding area, you can set it to automatically update every time you enter a new chunk by typing "/f map on/off". When you find a place to set up shop you need to claim the region "/f claim", this claims a 16x16 chunk of land that only your faction can build on. You can set the /f home by typing "/f sethome" Depending on the server enemy factions will be able to use doors, buttons, tnt, or other mechanisms. Now that you have staked a claim you should be aware that when your power falls below the amount of land you own an opposing faction may claim your land. Example, you claimed 10 pieces of land you power land ration is 10/10. If you were to die it would be 6/10 that means another faction can claim 4 pieces of land from you but not a 5th because you have enough power. Your power to land ratio is 6/6, Get it ? If not think of it like this a faction cannot claim your land if you power is > or = to land, but when your power is < you land it can be claimed.

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